Invitation to the Game

Invitation to the Game

Book - 1992
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A chilling account of life in 2154, when most jobs are done by machines. Lisse and her friends are unemployable after graduation, but the government gives them an abandoned warehouse in a bleak neighborhood to live in. Anxious to escape their dreary lives, the friends embrace The Game, which takes them to paradise. But is this world real or only a computer simulation?
Publisher: Toronto, Ontario : HarperCollins, 1992.
Copyright Date: ©1990
ISBN: 9780002235914
Characteristics: 179 pages ;,18 cm.


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SPPL_Violet Jul 26, 2018

I loved this book when I first read it in middle school. I reread it as an adult, and I must say that it aged very well. Set in the year 2154, the story regales us with a society in which technology has replaced pretty much every job. Lisse and her friends, along with the other unemployeds, navigate their Designated Area. They can't travel, they have to use tokens to buy needed materials, and they spend their evenings visiting cafes and nightclubs...until they hear about The Game. Dun, dun, duuuun!

Jun 12, 2013

I loved this book when I was young. I read it in 5th or 6th grade, and haven't seen it since. At the time, I thought it was a fab sci-fi. Happy I've rediscovered the title for my kids.

Apr 07, 2012

It's 2154, and the world is a dystopian mess. Many years ago, some apocalyptic event occurred that caused the population to drop to a point that there was a lack of workers. To fill this need, governments created robots to do menial work. These robots began to get better, able to handle more complex work. This meant that as the population recovered, there was no work for them to do. Permanent classes of unemployed were created, living off government hand outs.

Into this world is borne Lisse. As a child of an unemployed family, she is taken from her parents at the age of six to be educated. But with the robots taking more and more jobs, she too ends up Unemployed at the age of sixteen. Dropped off in the Designated Area in which she is now to live, Lisse bands together with a group of seven friends to survive their new world of gangs, drugs, garish clothes and government crackdowns.

But then one day, an invitation arrives for the group to attend the mysterious Game. With nothing else to do, they go and are exposed to a treasure hunt in a new world that seems too real to be true. Each return finds them wanting to do better and learn more. They devote a great deal of time to preparing for their next session. And then one day, it turns out the Game may have been all too real.

Author Monica Hughes's work was published in 1991, and it shows a world where technology is replacing man in insidious ways. A precursor to works like the Hunger Games, it is a more Utopian view of our future, even though it may not seem like it at first.

It has aged very well and is worth the look.

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May 08, 2012

RieRie thinks this title is suitable for 12 years and over


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